Right. I'm past the tutorial now (read: I played the bloody game for like, three hours straight last night). And - believe it or not - there's stuff I have to say about it.
The game just generally rocks and is highly addictive. Like, woah. It has this thing where you think "Okay, just one more stage and then I'm gonna go to bed" and suddenly, it's 2 AM O_O;;; Haven't had something like that for aaages.
Do I have to mention that everything about the game is weird, strange, wacky and definately unusual? Good. It's also good that they didn't try to translate anything apart from the manual. I doubt that the King of All Cosmos's strange way of talking would've quzite worked in German. Needless to say, I loooove his language and the way he talks even though as a character, he's terribly annoying without a doubt. Oh well ;)
I also stopped trying to make sense of those short movies that are being played after every three or so stages you complete.
The various stages are of the most random difficulty imaginable. Some of them you can get past the first time you try them, but a few proved to be dead frustrating as well. Usually, you need two or three attempts to memorize the geographical layout and finally get to all of the places to roll up enough stuff.
Rolling up living things is the most fun because they keep moving and making noises when attached to your katamari. You can get a nice example of that in the tutorial already because there's a bunch of flying cats flapping around.
*rolls up cats*
"Meow, meow, meow" ^_^;;;;
I guess you could call We ♥ Katamari the most unlinear game I've ever played. There's always two or three stages to choose from and once you beat one, another one appears somewhere else. This means that you can always try another level once you're stuck and are unable to beat one. Great!
A review on amazon.de said that playing We ♥ Katamari makes you feel like you did the first time you ever played a video game. That's not exactly wrong because We ♥ Katamari is so radically different. The only thing you really need to play are the two analog sticks. This way of controlling is easy to learn but difficult to master as I still keep making major mistakes even after a couple of hours. But anyway, it's kinda cool and certainly not like anything I've played before.
Someone on amazon also stated that there are no enemies, only the time running against you. This is not true. For one, there are stages that have no time limit at all, for example the snowman building one. For another, there ARE enemies after all. Most of them just push you around and disturb you. In the underwater stage, there's fishing rods hanging around. If you hit them, you're pulled out of the water which loses you a lot of time. But there are also things that can make you lose the level immediately, for example the water bucketsa in the fire level. In that one, you roll a burning katamari and once it gets out, you lose. I guess you can imagine why I consider the water buckets enemies int hat one, huh? This one I still didn't beat and I don't feel like trying just now as it just gets frustrating.
My favourite stage so far? Uh... the problem is that they have neither numbers or names so I can only give you a description. So... the one I enjoyed tremendously was the one where the King of All Cosmos kept talking about hairstyles a.k.a. the first one where I could actually roll up houses. The racing stage was pretty cool as well even though the katamari was almost uncontrollable because of its speed. But rolling up racing cars (and spectators ^_^) was fun. Also, they added some unusual levels as well, for example the one where you roll a Sumo wrestler instead of a ball (the physics were quite a bit different there!) and help him to get fat by rolling up the food scattered throughout the city. Rolling up fish under water was nice, too.
A slight flaw, however, is the automated camera. It sometimes ends up inside of some object you're standing infront of and then you see... nothing. But well, a lot of games that don't allow the player to control the camera themselves has that problem.
In short, it's a shame that we didn't get the first Katamari game, but one is better than nothing.
The game just generally rocks and is highly addictive. Like, woah. It has this thing where you think "Okay, just one more stage and then I'm gonna go to bed" and suddenly, it's 2 AM O_O;;; Haven't had something like that for aaages.
Do I have to mention that everything about the game is weird, strange, wacky and definately unusual? Good. It's also good that they didn't try to translate anything apart from the manual. I doubt that the King of All Cosmos's strange way of talking would've quzite worked in German. Needless to say, I loooove his language and the way he talks even though as a character, he's terribly annoying without a doubt. Oh well ;)
I also stopped trying to make sense of those short movies that are being played after every three or so stages you complete.
The various stages are of the most random difficulty imaginable. Some of them you can get past the first time you try them, but a few proved to be dead frustrating as well. Usually, you need two or three attempts to memorize the geographical layout and finally get to all of the places to roll up enough stuff.
Rolling up living things is the most fun because they keep moving and making noises when attached to your katamari. You can get a nice example of that in the tutorial already because there's a bunch of flying cats flapping around.
*rolls up cats*
"Meow, meow, meow" ^_^;;;;
I guess you could call We ♥ Katamari the most unlinear game I've ever played. There's always two or three stages to choose from and once you beat one, another one appears somewhere else. This means that you can always try another level once you're stuck and are unable to beat one. Great!
A review on amazon.de said that playing We ♥ Katamari makes you feel like you did the first time you ever played a video game. That's not exactly wrong because We ♥ Katamari is so radically different. The only thing you really need to play are the two analog sticks. This way of controlling is easy to learn but difficult to master as I still keep making major mistakes even after a couple of hours. But anyway, it's kinda cool and certainly not like anything I've played before.
Someone on amazon also stated that there are no enemies, only the time running against you. This is not true. For one, there are stages that have no time limit at all, for example the snowman building one. For another, there ARE enemies after all. Most of them just push you around and disturb you. In the underwater stage, there's fishing rods hanging around. If you hit them, you're pulled out of the water which loses you a lot of time. But there are also things that can make you lose the level immediately, for example the water bucketsa in the fire level. In that one, you roll a burning katamari and once it gets out, you lose. I guess you can imagine why I consider the water buckets enemies int hat one, huh? This one I still didn't beat and I don't feel like trying just now as it just gets frustrating.
My favourite stage so far? Uh... the problem is that they have neither numbers or names so I can only give you a description. So... the one I enjoyed tremendously was the one where the King of All Cosmos kept talking about hairstyles a.k.a. the first one where I could actually roll up houses. The racing stage was pretty cool as well even though the katamari was almost uncontrollable because of its speed. But rolling up racing cars (and spectators ^_^) was fun. Also, they added some unusual levels as well, for example the one where you roll a Sumo wrestler instead of a ball (the physics were quite a bit different there!) and help him to get fat by rolling up the food scattered throughout the city. Rolling up fish under water was nice, too.
A slight flaw, however, is the automated camera. It sometimes ends up inside of some object you're standing infront of and then you see... nothing. But well, a lot of games that don't allow the player to control the camera themselves has that problem.
In short, it's a shame that we didn't get the first Katamari game, but one is better than nothing.
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